Description
lightGallery is a lightweight, modular, JavaScript library for creating beautiful image & video galleries for the web and the mobile.
lightGallery alternatives and similar libraries
Based on the "Carousel" category.
Alternatively, view lightGallery alternatives based on common mentions on social networks and blogs.
-
nuka-carousel
Small, fast, and accessibility-first React carousel library with an easily customizable UI and behavior to fit your brand and site. -
react-awesome-slider
React content transition slider. Awesome Slider is a 60fps, light weight, performant component that renders an animated set of production ready UI general purpose sliders with fullpage transition support for NextJS and GatsbyJS. ๐ฅ๏ธ ๐ฑ -
pure-react-carousel
A highly impartial suite of React components that can be assembled by the consumer to create a carousel with almost no limits on DOM structure or CSS styles. If you're tired of fighting some other developer's CSS and DOM structure, this carousel is for you. -
react-multi-carousel ๐
A lightweight production-ready Carousel that rocks supports multiple items and server-side rendering with no dependency. Bundle size 2kb. -
react-id-swiper
A library to use idangerous Swiper as a ReactJs component which allows Swiper's modules custom build -
react-simply-carousel
A simple, lightweight, fully controlled isomorphic (with SSR support) React.js carousel component. Touch enabled and responsive. With support for autoplay and infinity options. Fully customizable -
#<Sawyer::Resource:0x00007f0920f20730>
Most modern mobile touch slider with hardware accelerated transitions for ReactJS
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README
lightGallery
A customizable, modular, responsive, lightbox gallery plugin. No dependencies.\ Available for React.js, Angular, Vue.js, and typescript.
Core features
- Fully responsive.
- Modular architecture with built in plugins.
- Highly optimized for touch devices.
- Mouse drag supports for desktops.
- Double-click/Double-tap to see actual size of the image.
- Animated thumbnails.
- Social sharing.
- YouTube Vimeo Wistia and html5 videos Support.
- 20+ Hardware-Accelerated CSS3 transitions.
- Dynamic mode.
- Inline gallery.
- Full screen support.
- Zoom in/out, Pinch to zoom.
- Swipe/Drag up/down support to close gallery.
- Browser history API(deep linking).
- Responsive images.
- HTML iframe support.
- Multiple instances on one page.
- Easily customizable via CSS (SCSS) and Settings.
- Smart image preloading and code optimization.
- Keyboard Navigation for desktop.
- SVG icons.
- Accessibility support.
- Rotate, flip images.
- And many more.
Documentation
Installation
lightGallery is available on NPM, Yarn, Bower, CDNs, and GitHub. You can use any of the following method to download lightGallery.
NPM - NPM is a package manager for the JavaScript programming language. You can install
lightgallery
using the following commandnpm install lightgallery
YARN - Yarn is another popular package manager for the JavaScript programming language. If you prefer you can use Yarn instead of NPM
yarn add lightgallery
Bower - You can find lightGallery on Bower package manager as well
bower install lightgallery --save
GitHub - You can also directly download lightgallery from GitHub
CDN - If you prefer to use a CDN, you can load files via jsdelivr, cdnjs or unpkg
Include CSS and Javascript files
First of all, include lightgallery.css in the <head> of the document. If you want include any lightGallery plugin such as thumbnails or zoom, you need to include respective css files as well.
Alternatively you can include lightgallery-bundle.css
which contains
lightGallery and all plugin styles instead of separate stylesheets.
If you like you can also import scss files instead of css files from the scss
folder.
<head>
<link type="text/css" rel="stylesheet" href="css/lightgallery.css" />
<!-- lightgallery plugins -->
<link type="text/css" rel="stylesheet" href="css/lg-zoom.css" />
<link type="text/css" rel="stylesheet" href="css/lg-thumbnail.css" />
<!-- OR -->
<link type="text/css" rel="stylesheet" href="css/lightgallery-bundle.css" />
</head>
Then include lightgallery.umd.js into your document. If you want to include any lightgallery plugin you can include it after lightgallery.umd.js.
<body>
....
<script src="js/lightgallery.umd.js"></script>
<!-- lightgallery plugins -->
<script src="js/plugins/lg-thumbnail.umd.js"></script>
<script src="js/plugins/lg-zoom.umd.js"></script>
</body>
lightGallery supports AMD, CommonJS and ES6 modules too.
import lightGallery from 'lightgallery';
// Plugins
import lgThumbnail from 'lightgallery/plugins/thumbnail'
import lgZoom from 'lightgallery/plugins/zoom'
The markup
lightgallery does not force you to use any kind of markup. you can use whatever markup you want. Here can find detailed examples of different kinds of markups.
If you know the original size of the media, you can pass it via
data-lg-size="${width}-${height}"
attribute for the initial
zoom animation.
But, this is completely optional.
<div id="lightgallery">
<a href="img/img1.jpg" data-lg-size="1600-2400">
<img alt=".." src="img/thumb1.jpg" />
</a>
<a href="img/img2.jpg" data-lg-size="1024-800">
<img alt=".." src="img/thumb2.jpg" />
</a>
...
</div>
Initialize lightGallery
Finally, you need to initiate the gallery by adding the following code.
<script type="text/javascript">
lightGallery(document.getElementById('lightgallery'), {
plugins: [lgZoom, lgThumbnail],
speed: 500,
licenseKey: 'your_license_key'
... other settings
});
</script>
License Key
You'll receive a license key via email one you purchase a license More info
Plugins
As shown above, you need to pass the plugins via settings if you want to use any lightGallery plugins.
If you are including lightGallery files via script tag, please use the same plugins names as follows.
lgZoom
, lgAutoplay
, lgComment
, lgFullscreen
, lgHash
, lgPager
,
lgRotate
, lgShare
, lgThumbnail
, lgVideo
, lgMediumZoom
Browser support
lightGallery supports all major browsers including IE 10 and above.
License
Commercial license
If you want to use lightGallery to develop commercial sites, themes, projects, and applications, the Commercial license is the appropriate license. With this option, your source code is kept proprietary. Read more about the commercial license
Open source license
If you are creating an open source application under a license compatible with the GNU GPL license v3, you may use this project under the terms of the GPLv3.
Support
If you have any questions, suggestions, feedback, please reach out to [email protected] or DM me on twitter
*Note that all licence references and agreements mentioned in the lightGallery README section above
are relevant to that project's source code only.